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#3 (2015):
Special Issue „Current Key Perspectives in Video Gaming and Religion“
by Gregory Grieve, Kerstin Radde-Antweiler, Xenia Zeiler

Introduction.
http://nbn-resolving.de/urn:nbn:de:gbv:46-00104918-19
Article by Gregory Grieve, Kerstin Radde-Antweiler, Xenia Zeiler, 1-6.

Current Key Perspectives in Video Gaming and Religion:
Theses by Jason Anthony.
http://nbn-resolving.de/urn:nbn:de:gbv:46-00104919-11
Article by Jason Anthony, 7-15.

Current Key Perspectives in Video Gaming and Religion:
Theses by Ian Bogost.

http://nbn-resolving.de/urn:nbn:de:gbv:46-00104920-18
Article by Ian Bogost, 16-17.

Current Key Perspectives in Video Gaming and Religion:
Theses by Owen Gottlieb.

http://nbn-resolving.de/urn:nbn:de:gbv:46-00104921-10
Article by Owen Gottlieb, 18-25.

Current Key Perspectives in Video Gaming and Religion:
Theses by Gregory Grieve.

http://nbn-resolving.de/urn:nbn:de:gbv:46-00104922-11
Article by Gregory Grieve, 26-29.

Current Key Perspectives in Video Gaming and Religion:
Theses by Kerstin Radde-Antweiler.

http://nbn-resolving.de/urn:nbn:de:gbv:46-00104923-13
Article by Kerstin Radde-Antweiler, 30-36.

Current Key Perspectives in Video Gaming and Religion:
Theses by Rachel Wagner.

http://nbn-resolving.de/urn:nbn:de:gbv:46-00104924-14
Article by Rachel Wagner, 37-49.

Current Key Perspectives in Video Gaming and Religion:
Theses by Michael Waltemathe.
http://nbn-resolving.de/urn:nbn:de:gbv:46-00104925-16
Article by Michael Waltemathe, 50-52.

Current Key Perspectives in Video Gaming and Religion:
Theses by Xenia Zeiler.

http://nbn-resolving.de/urn:nbn:de:gbv:46-00104926-17
Article by Xenia Zeiler, 53-60.

Current Key Perspectives in Video Gaming and Religion:
Response by Michael Houseman.

http://nbn-resolving.de/urn:nbn:de:gbv:46-00104927-19
Article by Michael Houseman, 61-70.

Transcript File

Audio File

Überschrift Platzhalter

#2 (2015) Cover

The WoW Factor:
A Virtual Ethnographic Study of Sacred Things and Rituals in World of Warcraft.
http://nbn-resolving.de/urn:nbn:de:gbv:46-00104728-17
Article by Sonja C. Sapach, 1-24.

Spirits in The Aether:
Digital Ghosts in Final Fantasy XIV.
http://nbn-resolving.de/urn:nbn:de:gbv:46-00104726-15
Article by Tim Appigiani, Kaylee Kruzan, Indira Neill Hoch, 25-60.

Extending the Dimensions of the Social World through Game­Worlds.
http://nbn-resolving.de/urn:nbn:de:gbv:46-00104725-14
Article by Jonathan Tuckett, 61-99.

Methods for Analyzing Let’s Plays:
Context Analysis for Gaming Videos on YouTube.
http://nbn-resolving.de/urn:nbn:de:gbv:46-00104729-10
Article by Kerstin Radde-Antweiler, Xenia Zeiler, 100-139.

Interview with Third Faction.
http://nbn-resolving.de/urn:nbn:de:gbv:46-00104727-16
Interview by gamevironments, 140-152.

Establishment of a new AAR seminar
„Videogaming and Religion“.
http://nbn-resolving.de/urn:nbn:de:gbv:46-00104732-11
Report by Kerstin Radde-Antweiler, 153-155.

IASGAR:
The new International Academy for the Studying of Gaming and Religion.
http://nbn-resolving.de/urn:nbn:de:gbv:46-00104730-19
Report by Xenia Zeiler, 156-158.

The Witcher 3:
A Wild and Modern Hunt to Medievialiase Eastern and Northern Europe.
http://nbn-resolving.de/urn:nbn:de:gbv:46-00104731-10
Game Review by Derek Fewster, 159-180.