#9 (2018)Cover_HP

Special Issue „Video Gaming and Death“, edited by John W. Borchert

Introduction to a Special Issue on Video Gaming and Death
http://nbn-resolving.de/urn:nbn:de:gbv:46-00106987-14

Article by John W. Borchert, 1-11.

Death Narratives : A Typology of Narratological Embeddings of Player’s Death in Digital Games
http://nbn-resolving.de/urn:nbn:de:gbv:46-00106979-16
Article by Frank G. Bosman, 12-52.

No Sympathy for Devils : What Christian Video Games Can Teach Us About Violence in Family-Friendly Entertainment
http://nbn-resolving.de/urn:nbn:de:gbv:46-00106980-13

Article by Vincent Gonzalez, 53-106.

Perilous and Peril-Less Gaming : Representations of Death with Nintendo s Wolf Link Amiibo
http://nbn-resolving.de/urn:nbn:de:gbv:46-00106978-14
Article by Rex Barnes, 107-134.

„You Shouldn t Have Done That“ : „Ben Drowned“ and the Uncanny Horror of the Haunted Cartridge
http://nbn-resolving.de/urn:nbn:de:gbv:46-00106984-19
Article by John Sanders, 135-169.

Win to Exit : Perma-Death and Resurrection in Sword Art Online and Log Horizon
http://nbn-resolving.de/urn:nbn:de:gbv:46-00106983-18
Article by David McConeghy, 170-201.

Death, Fabulation, and Virtual Reality Gaming
http://nbn-resolving.de/urn:nbn:de:gbv:46-00106982-16
Article by Jordan Loewen, 202-221.

The Self Across the Gap of Death : Some Christian Constructions of Continued Identity from Athenagoras to Ratzinger and Their Relevance to Digital Reconstitutions
http://nbn-resolving.de/urn:nbn:de:gbv:46-00106986-12
Article by Joshua Wise, 222-249.

Graveyard Keeper : a Review
http://nbn-resolving.de/urn:nbn:de:gbv:46-00106985-11
Revie by Kathrin Trattner, 250-258.

Interview with Dr. Beverley Foulks McGuire on video-gaming, Buddhism, and Death
http://nbn-resolving.de/urn:nbn:de:gbv:46-00106988-15
Interview by John W. Borchert, 259-264.

Dying in the Game : A Perceptive of Life, Death and Rebirth Through World of Warcraft
http://nbn-resolving.de/urn:nbn:de:gbv:46-00106981-15
Report by Wanda Gregory, 265-276.

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Cover_HP#8 (2018)

Special Issue „Video Game Development In Asia: Voices From The Field“, edited by Gregory P. Grieve, Kerstin Radde-Antweiler, Xenia Zeiler and Christopher Helland

Video Game Development In Asia: Voices From The Field
http://nbn-resolving.de/urn:nbn:de:gbv:46-00106965-19
Introduction by Gregory P. Grieve, Kerstin Radde-Antweiler, Xenia Zeiler and Christopher Helland, 1-9.

Interview with Satyajit Chakraborty, Founder of Flying Robot Studios, Kolkata
http://nbn-resolving.de/urn:nbn:de:gbv:46-00106960-11
Interview by Xenia Zeiler, 10-14.

Interview with Avichal Singh, Founder and Game Designer of Nodding Heads Games
http://nbn-resolving.de/urn:nbn:de:gbv:46-00106961-13
Interview by Xenia Zeiler, 15-21.

Interview with Avinash Kumar, Creative Director & Co-Founder, Quicksand Design Studio
http://nbn-resolving.de/urn:nbn:de:gbv:46-00106962-14
Interview by Xenia Zeiler, 22-30.

Interview with Zainuddeen Fahadh, Founder of Ogre Head Studio
http://nbn-resolving.de/urn:nbn:de:gbv:46-00106963-16
Interview by Xenia Zeiler, 31-37.

Geemu On! A Preliminary Study Of Indie And Doujin Game Development In Japan
http://nbn-resolving.de/urn:nbn:de:gbv:46-00106966-10
Report by Christopher Helland, 38-48.

An Ethnoludography of the Game Design Industry in Kathmandu, Nepal
http://nbn-resolving.de/urn:nbn:de:gbv:46-00106967-12
Report by Gregory Grieve, 49-57.

Interview With The Creator Of Boo! Dead Ka! Game
http://nbn-resolving.de/urn:nbn:de:gbv:46-00106968-13
Interview by Kerstin Radde-Antweiler, 58-62.

Interview With Ben Joseph P. Banta, Founder Of Ranida Games
http://nbn-resolving.de/urn:nbn:de:gbv:46-00106969-15
Interview by Kerstin Radde-Antweiler, 63-69.

Interview With Ryan Sumo, Lead Artist/Business Developer At Squeaky Wheel Studio
http://nbn-resolving.de/urn:nbn:de:gbv:46-00106970-12
Interview by Kerstin Radde-Antweiler, 70-76.

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