#13 (2020)

Special Issue “Democracy Dies Playfully. (Anti-)Democratic Ideas in and Around Video Games”, edited by Eugen Pfister, Tobias Winnerling and Felix Zimmermann

Democracy Dies playfully. Three Questions – Introductory Thoughts on the Papers Assembled and Beyond
https://doi.org/10.26092/elib/400
Introduction by Eugen Pfister, Tobias Winnerling and Felix Zimmermann, 1-34.

Discrepancy Detected. Operationalizing Immigration and Borderzone in Papers, Please
https://doi.org/10.26092/elib/401
Article by David Kocik, 35-63.

Autocracy for the People. Modes of response-able Action and the Management of Demise in Frostpunk
https://doi.org/10.26092/elib/402
Article by Lars Dolkemeyer, 64-102.

Turning Votes into Victory Points. Politics in Modern Board Games
https://doi.org/10.26092/elib/403
Article by Torben Quasdorf, 103-137.

The Face of Authority through Sid Meier’s Civilization Series
https://doi.org/10.26092/elib/404
Article by Ruth García Martín, Begoña Cadiñanos Martínez and Pablo Martín Domínguez, 138-173.

The Missing Memorial. The Division 2 and the Politics of Memory
https://doi.org/10.26092/elib/405
Article by Joseph Meyer, 174-222.

Play America Great Again. Manifestations of Americanness in Cold War Themed Video Games
https://doi.org/10.26092/elib/406
Article by Regina Seiwald, 223-256.

Videogames about Politics as States of Exception
https://doi.org/10.26092/elib/407
Article by Yu Hao, 257-289.

Likers Get Liked. Platform Capitalism and the Precariat in Death Stranding
https://doi.org/10.26092/elib/408
Article by Ryan House, 290-316.

Imperialism and Fascism Intertwined. A Materialist Analysis of the Games Industry and Reactionary Gamers
https://doi.org/10.26092/elib/409
Article by Emil Lundedal Hammar, 317-357.

It Was Just a Joke. Demagoguery, Humor, and Video Game Streaming
https://doi.org/10.26092/elib/410
Article by Jacob Euteneuer and Josiah Meints, 358-381.

At the Edge of Utopia. Esports, Neoliberalism and the Gamer Culture’s Descent into Madness
https://doi.org/10.26092/elib/411
Article by Thiago Falcão, Daniel Marques, Ivan Mussa and Tarcízio Macedo, 382-419.

Code of Resistance. On the Potential of Digital Games and Game Jams for Civic Education
https://doi.org/10.26092/elib/412
Article by Michael Laumer and Marcel Kabaum, 420-456.

Projekt CH+ Games for Democracy. User-Friendly Political Self-Education through Entertainment Design
https://doi.org/10.26092/elib/413
Research Report by Sophie Walker, 457-491.

Interview with Jörg Friedrich on Procedural Rhetoric in his Game Through the Darkest of Times
https://doi.org/10.26092/elib/414
Interview by Elisa Budian, 492-507.

Wir sind das Volk! Agitprop between East and West Germany
https://doi.org/10.26092/elib/415
Game Review by Anton Oehmsen-Clark, 508-518.

#12 (2020) 

To Dream a Game. Dreams as Interactive-Narrative Devices in Digital Games
https://doi.org/10.26092/elib/177
Article by Frank G. Bosman, 1-48.

Towards a Monopoly. Examining FIFA’s Dominance in Simulated Football
https://doi.org/10.26092/elib/178
Article by Aditya Deshbandhu, 49-76.

Value Formations as an Analytical Concept for the Study of Gamevironments
https://doi.org/10.26092/elib/179
Article by Gregory P. Grieve, Kerstin Radde-Antweiler, and Xenia Zeiler, 77-113.

Surveying the Frontier. Subjective Rendering and Occlusion in Open-World Westerns
https://doi.org/10.26092/elib/180
Article by Joshua D. Miner, 114-143.

Politics at The Heart of Gaming. A Critical Retrospective of gamescom 2019
https://doi.org/10.26092/elib/181
Report by Kathrin Trattner, 144-156.

Interview with Luis Wong from LEAP Game Studios on the Video Game Tunche
https://doi.org/10.26092/elib/182
Interview by gamevironments, 157-161.

The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay. A Review
https://doi.org/10.26092/elib/183
Review by Antonija Cavcic, 162-168.

Assassin’s Creed Odyssey. A Review
https://doi.org/10.26092/elib/184
Review by Leonie Glauner, 169-177.