# 14 (2021)

History Games for Boys? Gender, Genre and the Self-Perceived Impact of Historical Games on Undergraduate Historians
https://doi.org/10.26092/elib/918
Article by Robert Houghton, 1-49

Inaudible Systems, Sonic Users. Sound Interfaces and the Design of Audibility Layouts in Digital Games
https://doi.org/10.26092/elib/919
Article by Eduardo Harry Luersen, 50-84

Ghosts, Spooks, and Martyrs. Historical Hauntings in Tom Clancy’s Ghost Recon Wildlands
https://doi.org/10.26092/elib/920
Article by Megan Ward, 85-118

Feminist Gamer Social Identities
https://doi.org/10.26092/elib/921
Article by Michael Winters and James L. Williams, 119-169

New Earth. Fantasy Pantheon Inspired by Afro-Brazilian Religion
https://doi.org/10.26092/elib/922
Research report by Eliane Bettocchi, 170-197

Holy Ocarina! Exploring Religion in/of/through The Legend of Zelda Series
https://doi.org/10.26092/elib/923
Research report by Johnathan Sanders, 198-220

Interview with Marcus Carter on Children’s Play and Games Studies Discourse
https://doi.org/10.26092/elib/924
Interview by Antonija Cavcic, 221-229

Interview with Stella Wisdom, Digital Curator at the British Library
https://doi.org/10.26092/elib/925
Interview by Lissa Holloway-Attaway, 230-256

A Review of Assassin’s Creed: Valhalla’s Sensationalized History
https://doi.org/10.26092/elib/926
Game review by John Herman, 257-262

Review of Ethik des Computerspielens: Eine Grundlegung (Ethics of Video Gaming: A Groundwork)
https://doi.org/10.26092/elib/927
Book review by Bodil Stelter, 263-269

A Review of the Video Game The Medium
https://doi.org/10.26092/elib/928
Game review by Jordan Wood, 270-276