#16 (2022)

Ludic Prognostication. Games as Sites for Simulating the Future
https://doi.org/10.48783/gameviron.v16i16.186
Article by Aditya Deshbandhu, 1-32

“War never changes.” Gender Roles and the Transformative Potential for Role Reversal in Roleplay Games with Post-Apocalyptic Settings
https://doi.org/10.48783/gameviron.v16i16.172
Article by Marie-Luise Meier, 33-67

“It’s so normal, and … meaningful.” Playing with Narrative, Artifacts, and Cultural Difference in Florence
https://doi.org/10.48783/gameviron.v16i16.185
Article by Dheepa Sundaram and Owen Gottlieb, 68-99

No One Tells You How to Build a Holy Game. An Effort to Build Readings in Theory and Praxis
https://doi.org/10.48783/gameviron.v16i16.179
Report by Jason Anthony, 100-125

“I Left Valheim For This?” The Gaming Cultures of Valheim. A Conference Report
https://doi.org/10.48783/gameviron.v16i16.189
Report by Sophia Rosenberg, 126-144

Interview with Chris Bani Benell, Professional Esports Player
https://doi.org/10.48783/gameviron.v16i16.169
Interview by Joey R. Fanfarelli, 145-157

The Centre of Excellence in Game Culture Studies. An Interview with Frans Mäyrä and Usva Friman
https://doi.org/10.48783/gameviron.v16i16.190
Interview by gamevironments, 158-166

History in Games: Contingencies of an Authentic Past (2020) edited by Martin Lorber and Felix Zimmermann. A Book Review
https://doi.org/10.48783/gameviron.v16i16.171
Book Review by Robert Houghton, 167-171

Game Development Research by Henrik Engström (2020). A Book Review
https://doi.org/10.48783/gameviron.v16i16.187
Book Review by Xenia Zeiler, 172-175