#15 (2021)

Special Issue “Revisiting Teaching and Games. Mapping out Ecosystems of Learning”, edited by Björn Berg Marklund, Jordan Loewen-Colón and Maria Saridaki
Teaching and Games. Introduction to the Special Issue
https://doi.org/10.48783/gameviron.v15i15.144
Introduction by Björn Berg Marklund, Jordan Loewen-Colón and Maria Saridaki, 1-18
Towards an E-class Stimulating Social Interactivity based on Digitized and Gamified Brainstorming
https://doi.org/10.48783/gameviron.v15i15.145
Article by Stéphane Gobron, Corentin Barman, Artan Sadiku, Xavier Lince and Isabelle Capron-Puozzo, 19-55
Bible Games as Religious Educational Tools in Seventh-Day Adventist Church. A Ludic Inventory
https://doi.org/10.48783/gameviron.v15i15.143
Article by Allan Macedo de Novaes and Erick Euzébio Lima, 56-101
Still in Another Castle. Asking New Questions about Games, Teaching and Learning
https://doi.org/10.48783/gameviron.v15i15.146
Article by Tobias Staaby, 102-129
The Ethics of Citizen Science and Knowledge Games. Five Emerging Questions About Games that Support Citizen Science
https://doi.org/10.48783/gameviron.v15i15.147
Article by Karen Kat Schrier, 130-196
The Allegorical Build. Minecraft and Allegorical Play in Undergraduate Teaching
https://doi.org/10.48783/gameviron.v15i15.148
Article by Darren Wershler and Bart Simon, 197-236
Let the Magic Circle Bleed. Bridging the Gap Between Games and Reality
https://doi.org/10.48783/gameviron.v15i15.149
Report by Jessica Creane, 237-266
Learning to Do Fieldwork through Role-Playing. A Class Experiment
https://doi.org/10.48783/gameviron.v15i15.150
Report by Adele Del Sordi, 267-277
The Secret Chamber of Interdisciplinary Collaboration. Negotiating OutSmart! A Serious Game for Adolescents
https://doi.org/10.48783/gameviron.v15i15.151
Report by Suzana Jovicic, Barbara Göbl and Dayana Hristova, 277-297
Insider Makes the Deal Easy. An Online Speaking Class Using a Social Deduction Game
https://doi.org/10.48783/gameviron.v15i15.152
Report by Taku Kaneta, 298-305
Personas as Character Sheets. A Multipurpose Tool When Using Role-Play in Design Education
https://doi.org/10.48783/gameviron.v15i15.153
Report by Erik Lagerstedt and Kajsa Nalin, 306-322
Teaching Music Theory through Games. Το Play, or Not to Play?
https://doi.org/10.48783/gameviron.v15i15.154
Report by Stavroula Mpoti, 323-328
Eastern European Courage through Game Art. The First Two Years of the Game Art Programme at University of Theatre and Film Arts, Budapest (2019–2021)
https://doi.org/10.48783/gameviron.v15i15.155
Report by Judit Radák and Szabolcs Pálfi, 329-350
The Unlucky Hans. The Difficulties of Adapting Fairy Tales as Text-Based Games for Young Readers
https://doi.org/10.48783/gameviron.v15i15.156
Report by Michael Schlauch, 351-361
Spreading Learning through Fake News Games
https://doi.org/10.48783/gameviron.v15i15.157
Report by Karen Kat Schrier, 362-379
Teaching People What They Already Know. Designing Game Design Courses
https://doi.org/10.48783/gameviron.v15i15.158
Report by Thais Arrias Weiller, 380-392
# 14 (2021)
History Games for Boys? Gender, Genre and the Self-Perceived Impact of Historical Games on Undergraduate Historians
https://doi.org/10.26092/elib/918
Article by Robert Houghton, 1-49
Inaudible Systems, Sonic Users. Sound Interfaces and the Design of Audibility Layouts in Digital Games
https://doi.org/10.26092/elib/919
Article by Eduardo Harry Luersen, 50-84
Ghosts, Spooks, and Martyrs. Historical Hauntings in Tom Clancy’s Ghost Recon Wildlands
https://doi.org/10.26092/elib/920
Article by Megan Ward, 85-118
Feminist Gamer Social Identities
https://doi.org/10.26092/elib/921
Article by Michael Winters and James L. Williams, 119-169
New Earth. Fantasy Pantheon Inspired by Afro-Brazilian Religion
https://doi.org/10.26092/elib/922
Research report by Eliane Bettocchi, 170-197
Holy Ocarina! Exploring Religion in/of/through The Legend of Zelda Series
https://doi.org/10.26092/elib/923
Research report by Johnathan Sanders, 198-220
Interview with Marcus Carter on Children’s Play and Games Studies Discourse
https://doi.org/10.26092/elib/924
Interview by Antonija Cavcic, 221-229
Interview with Stella Wisdom, Digital Curator at the British Library
https://doi.org/10.26092/elib/925
Interview by Lissa Holloway-Attaway, 230-256
A Review of Assassin’s Creed: Valhalla’s Sensationalized History
https://doi.org/10.26092/elib/926
Game review by John Herman, 257-262
Review of Ethik des Computerspielens: Eine Grundlegung (Ethics of Video Gaming: A Groundwork)
https://doi.org/10.26092/elib/927
Book review by Bodil Stelter, 263-269
A Review of the Video Game The Medium
https://doi.org/10.26092/elib/928
Game review by Jordan Wood, 270-276