Gamevironments seeks to explore both established approaches and new frontiers of researching video games/gaming as related to religion, culture, and society. The journal encourages inter- and multidisciplinary works combining for example Cultural Studies, History, Religious studies, Theology, Ludology, and Psychology. There is one regular issue per year, which is published in summer. Additionally, gamevironments aims at publishing one special issue on a specific topic per year, in winter. Call for Papers for upcoming issues will be widely advertized.
All submitted articles will be reviewed on a double-blind peer-review basis.

Please consult the Gamevironments submission style sheet before submitting your paper, as well as the Help Desk for some general principles.

All submitted articles will be reviewed on a double-blind peer-review basis.
The journal follows a fixed timeline each year:

REGULAR ISSUE

15.02. Full Chapter Submission
15.03. Review Results Returned
01.05. Revised Chapter Submission
summer Online-Publication
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Call for Paper – Special issue of gamevironments:
Nation(alism), Identity and Video Gaming

Guest editor:  Lisa Kienzl (kienzl@uni-bremen.de) and Kathrin Trattner (kathrin.trattner@uni-graz.at)

Call for Paper

Although video games can be seen as a prime example of a globalized media culture, questions of nation and identity have been the subject of increasing scholarly as well as public discussion in recent years. In 2018, two games in particular sparked controversy around gaming and nationalism, though in very different ways: The US-American first-person-shooter, Far Cry 5, and the Czech role-playing game, Kingdom Come: Deliverance. The former caused debates by creating a dystopian vision of American ultra-nationalism and fanatic religiosity, the latter was critically discussed for consolidating narratives of national romanticism. Yet, such debates do not only concern game content: Entanglements between nation(alism), identity and gaming can also be found on the levels of video game production as well as gamer discourse. To further explore the multilayered socio-cultural and political contexts of video games and gaming, the international peer-reviewed journal gamevironments is calling for submissions for a special issue on nation(alism), identity and video gaming. We encourage reflection on the socio-political contexts, as well as on cultural influences on different types and aspects of video games and gaming culture, including educational games, the gaming industry, esports, gaming communities, etc. We particularly invite non-Western perspectives and postcolonial approaches to questions of nation(alism), identity and video gaming, as well as the role of religion within this framework. What are the specific relationships between national political contexts and game development? Do nation building and nationalism influence various forms of representation within video games? What is the relationship between national identity building processes and religious systems in video games? What socio-political discourses accompany such representations? (How) do national(ist) discourses influence gamers’ self-identification and in-game-choices?

In this issue, we want to approach these and other questions on the levels of video game production, in-game-representation, as well as negotiations through gamers. Topics for further investigation may include, but are not limited to, nation(alism), identity and gaming, in the specific contexts of / regarding:

  • theoretical approaches
  • postcolonial approaches
  • gender theoretical and queer perspectives
  • actor-centered approaches
  • constructions of identity/otherness
  • national video game cultures
  • identity building and nation(alism)
  • history and nation building
  • race and nation(alism)
  • cultural heritage
  • religion and nation(alism)
  • museum education and/or educational games
  • global and/or national aspects of esports, video game industries or game development

GUIDELINES

Submit a title and 300-word abstract to Lisa Kienzl (kienzl@uni-bremen.de) and Kathrin Trattner (kathrin.trattner@uni-graz.at) by 01.03.2019.
Possible formats for submission include:
a) regular academic articles
b) interviews
c) research reports
d) book reviews
e) game reviews

All articles submitted will be subject to double-blind peer-review. For more on submission formats and guidelines see:
http://www.gamevironments.uni-bremen.de/submission-guideline/
https://www.gamevironments.uni-bremen.de/wp-content/uploads/2015/10/gv-stylesheet.pdf

TIMELINE

Title and abstract submission: 01.03.2019
Full text submission: 01.07.2019
Review results returned: 01.09.2019
Revised text submission: 15.10.2019
Online publication: December 2019

Cover