is Associate Professor for Religious Studies at the University of Bremen, Germany. Her research focuses on mediatized religion, especially in online environements such as games. She received her master’s degree in theology and finished her doctoral thesis in religious studies in 2008. She conducted her doctoral research as a fellow of the Collaborative Research Center 619 “Ritual Dynamics” at the University of Heidelberg. At the moment she is conducting a research project on changing authority structures in the mediatized catholic field. She has published two special issues on rituals online and on virtual worlds in Online – Heidelberg Journal of Religions on the Internet and a monograph, chapters and several articles on new media and religion, in general..
is Associate Professor for South Asian Studies at the University of Helsinki, Finland. She holds a Ph.D. in Cultural and Religious History of South Asia from the South Asia Institute, University of Heidelberg in Germany, and so far has been equally working in two academic subjects, South Asian Studies and Religious Studies. Her research and teaching foci include (new) media and religion in India and contextualizing textual Hindu and Tantric traditions in contemporary popular and mainstream religions. She published on mainstreaming Hindu and Tantric traditions, on mediatized and globalized Hinduism, on video games as related to Hindu traditions and religion, and on video gaming and religion, in general. Her current research focuses on mediatization processes in recent Hinduism, for the first time also highlighting video gaming as related to Indian religious contexts.
is a cultural sociologist and professor of ‘media culture’ at the Institute for Media Studies, University of Leuven. He published widely on religion, spirituality, magic and conspiracy theories in modern ‘secular’ society and, particularly, on the affinity between religion and ICT. He was co-applicant and postdoc researcher in the NWO project ‘Cyberspace Salvations: Computer Technology, Simulation and Modern Gnosis’ (2003-2007; with Peter Pels, Leiden University, and Dick Houtman, Erasmus University Rotterdam), published on re-enchantment, religious narrative, paganism and ‘spiritual play’ in massively multiplayer online role-playing games (i.e., World of Warcraft) and currently supervises a PhD project on the influence of religious worldviews in the culture industry of gaming – the production, design, branding and marketing of games. His latest books are ‘Religions of Modernity: Relocating the Sacred to the Self and the Digital’ (edited with Dick Houtman, 2010, Brill publishers) and ‘Paradoxes of Individualization: Social Control and Social Conflict in Contemporary Modernity’ (with Dick Houtman and Willem de Koster, 2011, Ashgate Publishers).
Gregory Price Grieve
is an Associate Professor at the University of North Carolina Greensboro. He researches and teaches at the intersection of Asian religions, media, and theory. Specifically, he is a leader in the field of digital religion, and a pioneer in the emerging field of religion in digital games. He publishes books and articles and present internationally on these subjects.
completed his doctorate examining early forms of online religious activity. He was heavily influenced by the writings of William Gibson and Neal Stephenson and has been an avid gamer (both online and offline) since his teenage years. His current research is examining the transfer of the sacred into cyberspace. In particular he is exploring the wiring of sacred pilgrimage sites and online ritual activities. He is also working closely with diaspora religious groups as they develop internet technology to help maintain their religious identities. He has a number of influential publications examining religion on the Internet and was one of the pioneering researchers in this developing field of study.
is an Assistant Professor of New Media at the Faculty of Arts at Charles University in Prague. His research deals with the information and communication technology in the Middle East and educational and political video games. He has published extensively in issues related to ICT, the Middle East and video games and his work has appeared in the Communication Yearbook; European Journal of Cultural Studies; Information, Communication & Society and the Middle East Journal of Culture and Communication. He is managing editor of CyberOrient, a peer-reviewed journal of the virtual Middle East published by the American Anthropological Association (cyberorient.net). Vit Sisler is also a lead designer of Czechoslovakia 38-89, a serious game on contemporary history (cs3889.com). Vit Sisler’s website: http://uisk.jinonice.cuni.cz/sisler/
is Associate Professor of Religion at Ithaca College. She has published numerous articles and chapters on the intersection between religion and media, especially religion and film, and religion and gaming. Her first book, Godwired: Religion, Ritual and Virtual Reality (Routledge, 2012) explores the theoretical intersection between religion and video games. She is currently working on a second book called God, Games, and Guns, which considers the transformation of apocalypticism in contemporary visual media and video games.
is Akademischer Oberrat (Senior Lecturer) at the Department of Protestant Theology at Ruhr-University Bochum in Germany. He researches and teaches at the intersection of theology, religous education and media studies. For several years he has been working in the area of computer games and religion, especially in the use of computer games in religious education. His theoretical interests include constructivist reflections on religious education and the opportunities to learn in and from religious plurality by incorporating New Media. He has authored several articles and a monograph on learning in computer-worlds. Michael has also co-authored a browser game on the impact of John Calvin’s theology throughout history.