Special Issue “Democracy Dies Playfully. (Anti-)Democratic Ideas in and Around Video Games”, edited by Eugen Pfister, Tobias Winnerling and Felix Zimmermann
Democracy Dies playfully. Three Questions – Introductory Thoughts on the Papers Assembled and Beyond
Introduction by Eugen Pfister, Tobias Winnerling and Felix Zimmermann, 1-34.
Discrepancy Detected. Operationalizing Immigration and Borderzone in Papers, Please
Article by David Kocik, 35-63.
Autocracy for the People. Modes of response-able Action and the Management of Demise in Frostpunk
Article by Lars Dolkemeyer, 64-102.
Turning Votes into Victory Points. Politics in Modern Board Games
Article by Torben Quasdorf, 103-137.
The Face of Authority through Sid Meier’s Civilization Series
Article by Ruth García Martín, Begoña Cadiñanos Martínez and Pablo Martín Domínguez, 138-173.
The Missing Memorial. The Division 2 and the Politics of Memory
Article by Joseph Meyer, 174-222.
Play America Great Again. Manifestations of Americanness in Cold War Themed Video Games
Article by Regina Seiwald, 223-256.
Videogames about Politics as States of Exception
Article by Yu Hao, 257-289.
Likers Get Liked. Platform Capitalism and the Precariat in Death Stranding
Article by Ryan House, 290-316.
Imperialism and Fascism Intertwined. A Materialist Analysis of the Games Industry and Reactionary Gamers
Article by Emil Lundedal Hammar, 317-357.
It Was Just a Joke. Demagoguery, Humor, and Video Game Streaming
Article by Jacob Euteneuer and Josiah Meints, 358-381.
At the Edge of Utopia. Esports, Neoliberalism and the Gamer Culture’s Descent into Madness
Article by Thiago Falcão, Daniel Marques, Ivan Mussa and Tarcízio Macedo, 382-419.
Code of Resistance. On the Potential of Digital Games and Game Jams for Civic Education
Article by Michael Laumer and Marcel Kabaum, 420-456.
Projekt CH+ Games for Democracy. User-Friendly Political Self-Education through Entertainment Design
Research Report by Sophie Walker, 457-491.
Interview with Jörg Friedrich on Procedural Rhetoric in his Game Through the Darkest of Times
Interview by Elisa Budian, 492-507.
Wir sind das Volk! Agitprop between East and West Germany
Game Review by Anton Oehmsen-Clark, 508-518.
To Dream a Game. Dreams as Interactive-Narrative Devices in Digital Games
Article by Frank G. Bosman, 1-48.
Value Formations as an Analytical Concept for the Study of Gamevironments
Article by Gregory P. Grieve, Kerstin Radde-Antweiler and Xenia Zeiler, 77-113.
Surveying the Frontier. Subjective Rendering and Occlusion in Open-World Westerns
Article by Joshua D. Miner, 114-143.
Politics at The Heart of Gaming. A Critical Retrospective of gamescom 2019
Report by Kathrin Trattner, 144-156.
Interview with Luis Wong from LEAP Game Studios on the Video Game Tunche
Interview by gamevironments, 157-161.
The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay. A Review
Review by Antonija Cavcic, 162-168.
Assassin’s Creed Odyssey. A Review
Review by Leonie Glauner, 169-177.